Publication date: | Update date: 25-02-2026 | Author: Piotr Kurpiewski
Publication date: | Update date: 25-02-2026 | Author: Piotr Kurpiewski

The latest version of V-Ray 5 brings many very useful enhancements. One of them is the new Frame Buffer window, which, besides receiving a graphic facelift, has also been equipped with highly advanced post-production tools. Thanks to them, the render correction process can be performed directly in V-Ray, without the need to use external software like Photoshop. A major convenience is the ability to change the color of any element in the finished visualization. It's this function that we'll explore in more detail in today's article.
In order to leverage the full potential of V-Ray Frame Buffer, you must first properly set up additional rendering channels. Besides the so-called beauty pass, which is the result of all V-Ray processing, it also generates additional images that store information regarding, among other things: transparency in glass surfaces, depth of field, or technical shadow properties. You can read more about this topic –SketchUp - V-Ray - What are render channels and how to use them?

Render elements help increase the intensity of the scene’s lighting or boost the reflections of individual elements in the visualization. The channel we will need to change the color in the finished render is the so-called Cryptomatte.

Cryptomatte is a channel that adds masks to selected elements. There are three systems to choose from: objects, materials, and layers, which you can set in the ID Type parameter. Depending on the chosen system, random colors are assigned to parts of the render so that they can be easily distinguished from each other. In the preview, you will therefore see a rather peculiar image of color patches, which ultimately facilitates effective masking.

The mask allows you to restrict the effect of any correction layer to a specified area. In this way, you can limit the impact of a transformation, e.g. Color Balance, only to the chair’s backrest, its legs, or the background. The upholstery color can thus be easily changed even after the rendering process is complete. Cryptomatte is also very precise. With appropriate resolution, the mask edges are sharp across all areas of the render.
To add a mask, first create any correction layer (e.g. the aforementioned Color Balance), select the Add new mask layer icon, and then choose Cryptomatte mask.

This will give us access to an additional menu where you can remove or add selections to the mask. After clicking on + pick, we choose, for example, the chair’s backrest. This operation will cause the selected backrest group to appear under New item in the table below. In my case, it’s Grupuj#1, because that’s what the group is called in my file hierarchy, in the Entity Info in SketchUp.

If performed correctly, the process will ensure that all transformations of the Color Balance layer are restricted to the group selected this way. Masks can be combined by adding more elements in the + pick interface. Selections can also be inverted using the Invert Mask parameter.
All these transformations make post-production in V-Ray much faster now, and the entire process easier to control without the need for external software.
We also encourage you to watch our tutorial, in which you’ll see how to perform all the above steps.
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