Publication date: 07-05-2025 | Update date: 07-05-2025 | Author: Piotr Kurpiewski
Publication date: 07-05-2025 | Update date: 07-05-2025 | Author: Piotr Kurpiewski
Are you preparing interior design visualizations in V-Ray and looking for the best solutions? In this guide, you'll learn how to add light behind a mirror. With detailed instructions, you'll learn how to use the Emissive material, the V-Ray Mesh Light feature, and see step by step how to illuminate a mirror in SketchUp + V-Ray.

While standard lights pose no challenge for beginners, a light with an irregular shape can cause some trouble. Fortunately, V-Ray provides us with ready-made solutions in terms of light materials and geometry. However, to understand them, you need to start with the basics.
The light most often used in SketchUp work is the Rectangle Light. In fact, it can be likened to a softbox, that is, a rectangular (or elliptical) light source that emits from its entire surface. It is especially common in photography studios. In the 3D graphics world, it also complements natural sunlight perfectly.
The shape of the Rectangle Light is defined by the Shape parameter. By default it is Rectangle, but you can also choose Ellipse, which gives you an elliptical light. Properly scaled, it makes an excellent glowing circle. So if your mirror is perfectly round, you can successfully use this solution. Just remember to point the light toward the wall. The glow effect will then be visible right behind the mirror.

Rectangle, ellipse (including circle), or sphere are shapes you can easily get in V-Ray using the aforementioned Rectangle Light or the less common Sphere Light. The problem is unusual forms. For example, how do you create a glowing ring? Or a triangle that emits bright light?
To make light take on an unusual shape, you need to use a special V-Ray material or specific geometry adapted for such cases. I describe both solutions in the following paragraphs.
The first way to create irregular light is to use an Emissive material applied to a selected model. In the Asset Editor, under the Materials tab, click the “+” icon in the lower left corner and choose Materials / Emissive to give the material the appropriate glowing properties.

In the panel, you can set any intensity and color of the glow. You can also fill any shape with the material, regardless of its size. However, keep in mind that this is not a perfect solution. Emissive generates a lot of noise and is not precise for lighting large scenes. It is only decorative light, which may not work well as a mirror backlight.

To light the mirror from behind, it is best to use the so-called Mesh Light. To add it to the scene, you need a group that you then convert into a light source by clicking the dedicated icon or going through Extensions / V-Ray / Lights / Convert to Mesh Light. This is why I refer to Mesh Light as a light-geometry. This object successfully combines both terms.

As for the light’s shape, there are no limitations. It can be a flat ring or a three-dimensional organic blob. The only requirement is that the model is enclosed in a group. Loose geometry cannot be converted into a Mesh Light.
Mesh Light is edited just like any other light, e.g. Rectangle Light or Sphere Light. Simply find the Mesh Light name in the Asset Editor on the list of lights and change the Intensity and Color parameters. Simple, right?
By now you surely have an idea of how to place convincing light behind the mirror. For complete certainty, read the ready-made recipe below:

When creating the above visualization, I followed the 6 principles from the previous paragraph. If you follow them precisely, you can achieve the same effect.
And if you’re interested in the topic of artificial lights in V-Ray and want to develop your skills in this software, be sure to check out my SketchUp + V-Ray 6 Course - Interior Visualization Training from Scratch. You will learn all the tools necessary for interior visualization work.