Publication date: 23-05-2025 | Update date: 23-05-2025 | Author: Mateusz Ciećwierz
Publication date: 23-05-2025 | Update date: 23-05-2025 | Author: Mateusz Ciećwierz

As a 3ds Max user, I describe situations that occur during work in this program, but many of them may also apply to other 3D environments. The tips in this article will also prove useful when using other rendering engines or visualization software.
It's worth noting that the latest versions of 3ds Max, especially those released after 2020, are significantly more stable than their predecessors. Versions from 2012–2013 could freeze for no apparent reason without a quick way to solve the problem. In this article, however, I will focus on specific cases of the program freezing during rendering – as well as possible causes and solutions.
If you use V-Ray, avoid mixing materials from other engines, such as Standard or Arch&Design. This situation can not only slow down rendering but also cause artifacts, color splotches, or a complete freeze of the process.
How to avoid this? Conversion scripts are helpful – for V-Ray you can use the V-Ray Scene Converter tool, which allows you to automate the conversion of incompatible materials.

If you import a scene from another program, it probably contains different types of materials. The simplest solution is to select all objects and assign them a single V-Ray material – this way you'll be sure that no incompatible material remains in the scene.
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As with materials, it's best to avoid mixing V-Ray lights with those from Corona, Arnold, or the default Standard lights. While some of them can be configured to work with V-Ray, in practice this often leads to unpredictable results.
Models from external libraries may contain hidden lights. Therefore, after importing them, it's worth using the “Unhide All” function and reviewing the object list – unwanted lights can be easily identified and removed this way.

Ready-made models are standard in a designer's workflow, but not all are made correctly. Often the cause of a scene freeze can be a single faulty object – a lamp, a plant, or a decoration. If you suspect a model is causing the problem, temporarily remove it and check if the render starts. If needed, repeat this process until you identify the problematic element. It's time-consuming, but often the only effective solution.
If you're sure that all materials, lights, and models are fine, yet the render still freezes, it may be a matter of insufficient RAM. Typical symptoms include: indefinitely long Light Cache calculations, the scene freezing midway through rendering, or a drastic slowdown of the computer.
During rendering, open Task Manager (Ctrl + Shift + Esc) and check resource usage. If the CPU is running at full power and the RAM is not 100% utilized – everything is working correctly. However, if the RAM is fully occupied and the CPU uses only a fraction of its power, rendering may halt and the entire system become unresponsive.

What to do then? Possible causes include too many polygons (e.g., highly detailed trees), too many 4K textures, or intensive use of displacement. You have two options: optimize the scene or increase the computer's RAM. It's definitely worth starting with optimization – it's a faster and cheaper solution.
You can find useful tips in the article “10 Tips on How to Speed Up 3ds Max”. Focus on using V-Ray Proxy and reducing texture resolutions where it doesn't affect the final visualization quality. However, sometimes even the best optimization isn't enough – in that case, consider purchasing additional RAM.
I hope these tips will help you avoid render freeze issues. And if they do occur – they'll help you resolve them quickly.
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Also check out our 3ds Max online courses – there you'll find practical knowledge and proven solutions.
Good luck with your work in 3ds Max!